Virtual Environments

Conan offer three special conan generators to create virtual environments:

  • virtualenv: Declares the self.env_info variables of the requirements.
  • virtualbuildenv: Special build environment variables for autotools/visual studio.
  • virtualrunenv: Special environment variables to locate executables and shared libraries in the requirements.

These virtual environment generators create two executable script files (.sh or .bat depending on the current operating system), one for activate the virtual environment (set the environment variables) and one for deactivate it.

You can aggregate two or more virtual environments, that means that you can activate a virtualenv and then activate a virtualrunenv so you will have available the environment variables declared in the env_info object of the requirements plus the special enviroment variables to locate executables and shared libraries.

Virtualenv generator

Conan provides a virtualenv generator, able to read from each dependency the self.env_info variables declared in the package_info() method and generate two scripts “activate” and “deactivate”. These scripts set/unset all env variables in the current shell.


The recipe of cmake-installer/0.1@lasote/testing appends to the PATH variable the package folder/bin. In the bin folder there is a cmake executable:

def package_info(self):
      self.env_info.path.append(os.path.join(self.package_folder, "bin"))

Let’s prepare a virtual environment to have available out cmake in the path, open conanfile.txt and change (or add) virtualenv generator:



Run conan install:

$ conan install

And activate the virtual environment:

$ source # Windows: activate.bat without the source

In windows are available activate.bat/deactivate.bat and activate.ps1/deactivate.ps1 if you are using powershell.

Now you can run cmake --version and check that you have the installed CMake in path.

Deactivate the virtual environment (or close the console) to restore the environment variables:

$ source # Windows: deactivate.bat without the source

See also

Read the Howto Create installer packages to know more about virtual environment feature. Check the section Reference/virtualenv to see the reference of the generator.

Virtualbuildenv environment

Use the generator virtualbuildenv to activate an environment that will set the environment variables for Autotools and Visual Studio.

This will generate activate_build and deactivate_build files.

See also

Read More about the building environment variables defined in the sections Building with autotools and Building with Visual Studio.

Check the section Reference/virtualbuildenv to see the reference of the generator.

Virtualrunenv generator

Use the generator virtualrunenv to activate an environment that will:

  • Append to PATH environment variable every bin folder of your requirements.
  • Append to LD_LIBRARY_PATH and DYLIB_LIBRARY_PATH environment variables each lib folder of your requirements.

This generator is specially useful:

  • If you are requiring packages with shared libraries and you are running some executable that needs those libraries.
  • If you have a requirement with some tool (executable) and you need it in the path.

In the previous example of the cmake_installer recipe, even if the cmake_installer package doesn’t declare the self.env_info.path variable, using the virtualrunenv generator, the bin folder of the package will be available in the PATH. So after activating the virtual environment we could just run cmake and we will be executing the cmake of the package.

See also

Check the section Reference/virtualrunenv to see the reference of the generator.